![]() Though ostensibly a Complete Knocked Down (CKD) or kit form vehicle, local content far exceeded mere assembly. A short but distinct evolutionary process takes place. Various nuts and bolts through to seat facings, wheels, tyres, paint colours and heater assembly represented just some of the Australian Land Rover differences.ĭespite the relatively short production run, GAMEs are not exactly the same from go to whoa. Considerable local development had taken place in preceding years and was not disregarded with the new model. The 2.25-litre petrol versions, diesels and 2.6-litre six cylinders were still being produced locally in most configurations. ![]() So, what’s the story behind the Land Rover GAME? Up until this point the Australian market hadn’t received a short-wheelbase (SWB) station wagon and didn’t get a County-level model in any form until the arrival of 110. Production spanned approximately three years from 1976 to 1979. ![]() It was a shortlived model which didn’t exist anywhere else in the world. The new model was at best a trim upgrade version and nothing more. With the possible exception of extra traction from wider tyres, there no was no mechanical change whatsoever from the standard short-wheelbase model. To achieve this they exploited the Meccano nature of Land Rover and added a handful of period styling touches. Target the four-wheel-drive recreational market?.The reasons for doing so appear to be lost to time, if they were ever clear. In the mid-1970s Leyland Australia produced an up-market, short-wheelbase Land Rover. ![]()
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